The best way to describe the overarching direction and pacing of Infinite’s campaign is to compare it directly to CE‘s ‘The Silent Cartographer’ level, which dropped players onto an open island and tasked them with specific goals, but Infinite, for the most part, lets you decide how to accomplish them. However, as far as I’m concerned, the Halo series has always been more about its gameplay and story than flashy visuals, and thankfully - at least so far - 343 Industries seems to have nailed it. It’s important to note that I played the game on the Xbox Series X, so I can’t speak to what it looks like on the Xbox One, Xbox Series S or PC.
Still, there’s a bit of a throwback look to Infinite‘s ‘Zeta Halo’ world that harkens back to fan-favourite CE levels like ‘Arriving on Halo’ that long-time fans of the series will appreciate. The flat textures and lack of detail are entirely gone and replaced with a far more rugged-looking, multi-layered environment, characters and most importantly, Master Chief. “It’s open, it’s mysterious, it’s inviting, it’s dangerous, and there’s an immediate opportunity and choice presented to the player.” - Justin Dinges, Halo Infinite’s campaign art leadįirst off, if graphics are your thing, you’ll be glad to know that the slice of the game I’ve played looks remarkably better than Halo Infinite’s first gameplay trailer.
Though, for the record, I was one of the few people that didn’t think “ Craig” and friends looked that bad, especially considering the series has never been about flashy visuals - at least for me.Īfter spending roughly four hours with Halo Infinite‘s new pseudo-open world take on the series, I can confidently say that Infinite might offer the best campaign in a Halo title since Combat Evolved ( CE). Following the game’s disastrous single-player reveal last year, I’d say my hesitation is more than understandable.